General Information, Frank Dymock Classic, 2023-2024 (Wallaceburg Minor Hockey Association )

This Tournament is part of the 2023-2024 season, which is not set as the current season.
PrintGeneral Information

November 10-12 2023
OMHA Sanction: 11968

Welcome to the Wallaceburg Minor Hockey Frank Dymock Classic Tournament. The
tournament will be hosted on November10,11 and 12 2023. Games will be played at the
Wallaceburg Memorial Arena which is located at 600 Wall Street in Wallaceburg.

1. The Frank Dymock Memorial Tournament is open to House League and Local League
Teams in U11, U13 and U15 divisions.
2. Coaching staff must report to the arena one (1) hour prior to the start of their first
game in order to sign in and 45 minutes prior to every game thereafter. All members
of bench staff must report to the Game registration table prior to every game to sign
the game sheet. No one is permitted to remove the game sheet from the registration
3. Teams must carry with them at all times a copy of their approved official Team
Roster. **Be sure to present any updated rosters to the registration table priorto
your first game if different than the one previously sent in and on file.

Tournament playing rules and tournament regulations are those of the OMHA, the OHF
and Hockey Canada, along with the following additions:
1. The referees are sole judges of all games. The Tournament Convenors will not discuss
referee decisions.
2. Only registered team Manager or Head Coach are permitted to speak with the
Tournament Committee in regards to game results and/or conflicts. Absolutely no
team official receiving a GM or GRM penalty shall be permitted to speak with the
Tournament Committee until the GM or GRM penalty and/or any suspensions
incurred as a result of the infraction have been served in their entirety. Failure to
follow this rule will lead to an automatic suspension for the remainder of the
3. Game Length: All games in all age groups will be 10‐10‐10 stop time with the
exception of the Mercy Rule (see below) and the Championship Rounds (see SEMI

Mercy Rule: All games willrun as stop time. However, when any team is ahead by five (5)
or more goals in the third period the game will proceed under‘straight/run time’. If the
gap is reduced to three (3) goals, the clock will revert back to stop time. The only time
the clock would be stopped when ‘straight/run time’ is in effect would be if an on-ice
injury should occur and the trainer must attend to a player.

All penalties called when the Mercy Rule is in effect are running time at time and half as per
OMHA Regulation 19.1m.

2 minute penalty in stop time equals 3 minutes in straight time
4 minute penalty in stop time equals 6 minutes in straight time
5 minute penalty in stop time equals 7 minutes, 30 seconds in straight time
4. Teams will have a 3 minute warm-up before the game; this warm up time may be
adjusted to suit the schedule, but may not be eliminated. PLAYERS ARE TO SHAKE

5. There will be no overtime during Round Robin play. Overtime will be played in the
Semi Finals and Final Games only (see SEMI FINALS AND FINALS).
6. NO time‐outs during Round Robin play (see SEMI FINALS AND FINALS).
7. A player is only allowed to play for one team during the tournament.
8. All AP players must be on the current roster. If staff registered to another team or an
“at large”roster is attending the tournament to help out they must also provide the
approved roster they are on.
9. Scheduled game starting times are approximate. For Round Robin games the ice
may not be resurfaced if the tournament is running behind schedule. Teams must be
ready to play fifteen (15) minutes prior to their scheduled game time, without
10. Players & Coaches are asked to be in their dressing rooms 15 minutes prior to their
game time. As a courtesy to the next team and to keep schedule teams are asked to
vacate the dressing rooms within 15 minutes of game completion.
11. Teams are not permitted to enter the ice surface prior to the Zamboni doors being
closed and at least one on ice official is on the ice. The only exception to this rule is
when a Tournament Convener directs the two teams to warm up due to the late
arrival of the game officials (in this case bench staff and a tournament member must
be present. A minor penalty may result for an infraction of this rule.
12. Teams must bring two sets of sweaters if able. The home team will wear light
coloured jerseys. If a conflict arises regarding jersey colours, the visiting team will
change jerseys - the Tournament Convener/Committee will have the final say.
13. Teams will be responsible for any damage to the dressing rooms and other arena
facilities. Report any damage to the Tournament Committee before using assigned
dressing rooms. WMHA and affiliates will not be held responsible for loss or theft in
the dressing rooms. Dressing room keys will be available.
14. All players must use approved equipment only as set out by your Governing Body
(OMHA; Alliance; GTHL, etc.). This includes mouth guards which are recommended
but are only mandatory for teams whose sanctioning body requires that they be
worn (e.g. mandatory for OMHA teams).

Any player, affiliated player or team official who receives a GM or GRM penalty and is
suspended in a tournament game shall commence serving the suspension in the next
following tournament game. If the suspension is fully served before the tournament is
over, the player, affiliated player or team official may participate in any remaining
tournament games.
Any player, affiliated player or team official who fights,receives a MATCH penalty
and/or is found to be abusive toward ANY tournament official will result in an
automatic ejection from the tournament.

All teams are guaranteed four(4) games.
Group standings in Round Robin will be determined by two (2) points per win and one
(1) point per tie game.
Game Forfeits will result in a 1-0 win.

TIEBREAKERS: In the case of a tie by points after Round Robin play, the higher position
will be determined by the following rules, applied in order, moving on to the next rule
only once a rule does not apply.
1. Head to Head Competition: The winner of the Round Robin game between the teams
would assume the higher position. Does not apply for a tie between more than two (2)
teams(see next rule).
2. Goal Average: The goal average is determined by dividing the total number of goals
for by the total number of goals for and against, with the team having the highest
percentage (closest to 1) assuming the higher position. (In case of a 3 way tie Goal
Average is used first. If 2 teams are still tied after goal average is calculated go back to Rule 1 –
Head to Head Competition)
Example of calculation for Rule #2 GF / (GF + GA)
Team A – 16 goals for and 4 goals against = 16/ (16+4) = 16/20 = .800
Team B – 12 goals for and 2 goals against = 12/ (12+2) = 12/14 = .857
Team B would assume the higher position
3. Fewest Goals Against: The team with the fewest goals against totaled from all of the
Round Robin games will assume the higher position.
4. Least Penalties: The team with the least penalty minutes totaled from all of their
Round Robin games (not including 10‐minute misconducts) will assume the higher
5. First Goal: The team to assume the higher position will be the team that scored the
first goal in their first tournament game.
6. Coin Toss: If the teams are still tied, the higher position will be determined by a coin
toss. The team from farthest away calls the toss.

Time‐out for Semi Finals and Finals: Each team may call One (1) 30‐second time‐out in
“Regulation Time” only. There is NO TIME‐OUT IN OVERTIME.
Overtime for Semi Finals and Finals: If, at the end of Regulation Time, the game is a
tied, there will be a five (5) minute stop time sudden victory overtime period with 4 on 4
(4 players and 1 goalie). If a tie still exists after the sudden victory overtime period, a
shootout will decide the winner(see SHOOTOUT RULES).
Penalties in Overtime:
1. If any team has a penalty going into overtime the teams will play out
the remainder of the penalty using the regular format (eg. 5 on 4 etc.).
Once the penalty is over the teams will continue as 5 on 5 until after the
first whistle then will go to 4 on 4.
2. All penalties incurred in Overtime will result in a penalty shot.
Home and Away Teams for Semi Finals: The highest seeded team will be the Home Team
for all Semi Final games.

If a tie still exists after the sudden victory overtime period, a shootout will decide the
winner using the following format. Any player who has been ejected from the game or is
serving a penalty at the end of O/T is not permitted to participate in the shootout.
1. 3 different shooters from each team will be announced to the Referee and take
alternate shots until a decisive goal is scored (the home team will choose who shoots
2. If the game remains tied after the first three shooters, the teams will participate in a
sudden victory shootout (both teams shoot once in each round) using a new player
from the game sheet each time. Players may not repeat until all players have had an
opportunity to shoot.
** Coaches are responsible for their team’s conduct while at the arena (on
and off the ice) **

All Decisions are Final and No Appeals are Permitted
The Tournament Committee reserves the right to make all decisions
regarding the interpretation of the Tournament Rules and Regulations. The
Tournament Committee will not under any circumstances discuss disputes
to anyone other than a team Manager or Head Coach. Please communicate
this rule with other members of the coaching staff and team parents as
abuse of this rule may result in your team’s expulsion from the tournament.
All game results will be posted at the arena along with the